This brief section includes a video on how to navigate the chapters and media in the book.
This chapter discusses the exigencies of Living Digital Media and introduces theories and stories in the book.
This chapter tells stories of scholars who have experimented and created with digital media in recent years, focusing on collaboration, revision, and delivery.
This chapter centers on game developers who collaborate in physical work spaces or digital communication channels.
This chapter tells stories of game developers who spoke at length about composing and revising work in real-time with online audiences.
This chapter tells stories of game developers who constantly update their digital work long after its initial delivery or sustain it for future audiences.
This concluding chapter works through the limitations and futures of rhetorical-affective practices.
References across research areas such as writing, affect theory, and game development shaped this project.
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About This Book Design and Creative Commons Materials
Living Digital Media is published by Computers and Composition Digital Press, an imprint of Utah State University Press. The book is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
This web design is based on a free, fully responsive HTML5 + CSS3 site template designed by @ajlkn for HTML5 UP
and released for free under a Creative Commons license . It has been revised significantly by the author. Wrapper photos by Bambi Corro, Mikhail Nilhov, and Annie Spratt under a Creative Commons license.
Furthermore, several photos, video clips and music tracks in the book are from contributors to Creative Commons websites such as Unsplash, Pexels, and Blue Dot Sessions. Credits are given and linked. The open-access approach to this book aligns with such content sharing.
Acknowledgments
This book was made possible by the generous support and mentorship of many people among my professional and personal networks. I'm grateful to the editorial team at Computers and Composition Digital Press, including Patrick Berry, Amber Buck, and Tim Lockridge, for helping me work through the prototypes and many revisions of this project. Special thanks to Tim Lockridge for supporting my coding inquiries and encouraging me to breakout of well-worn templates. Many thanks also to the two book reviewers for their helpful suggestions regarding content, video, and design. I'm also grateful to colleagues who helped me in many ways, including Dustin Edwards, Bridget Gelms, John Silvestro, Beth Caravella, Stevie Bell, Adrienne Baker, Jessica Oliveira Da Silva, and Andrea McKenzie. Also, a big-big-shoutout and thanks goes to Sarah Riddick for her razor-sharp copyediting of the book. Research and production costs were supported by several grants through York University and Canada's Social Sciences and Humanities Research Council (SSHRC), including the Liberal Arts & Professional Studies' Minor Research Grant and the SSHRC Explore Grant. A super-massive THANK YOU goes to the many participants—from scholars to game developers—who gave their time to this project. Finally, I could only complete this project with the love and patience of Jess, Finn, and Heathcliff living by my side. Thank you and much love.